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Skimmer Destruction Missions: Requirements: Starter ship is fine! Profits: It depends greatly on how many missions will spawn for you. You can always change servers after missions run out. They are VERY easy to do and since they pay around 6k each you can expect to do around 6-10 of them every hour which ends up being 36-60k credits per hour. When you go to mission tab, you will likely see missions that require you to destroy skimmers. Those missions pay well (usually around 6k credits) and are VERY easy to do, as skimmers don’t resist your attempts of destruction. The AI that spawns to intercept you is usually quite bad at flying and will likely not even reach your location or hit you, as long as you are moving.

Ground vehicles were also not the initial focus, but now we have enough of them that they are in a category of their own. We already have over a dozen and I fully expect dozens more to come. You have Tonks (Tanks), buggy’s wheeled bikes and hover bikes, fancy explorers and rugged explorers. The best part is not the vehicles though. I think they have a long way to go physics-wise. The best part is the terrain you can drive on. There are already dozens of moons and a few planets that range from tundra to rugged mountains to deserts to toxic alien biomes. You can race, engage in combat, or plan a long, relaxing sight seeing ground trip. CIG clearly has big plans for ground vehicles and combat. The fact that we tanks, SAMs (Surface to Air Missile) and even big planes capable of carpet bombing (Hercules A2) implies that they expect big battles on the ground. We already have small bases scattered throughout but for all these toys to be useful, you will need more incentive to drive that gameplay. Bigger bases, mineral rich minable areas and other strategic assets on the ground will make sure players keep coming back. We already have detailed caves scattered throughout the current planets and moons which tempt miners to explore them.

What is Star Citizen? Star Citizen is a multiplayer space combat simulation game developed for Microsoft Windows. Chris Roberts launched it as an in-development game in 2012 after doing some pre-production rounds in 2010. However, the initial plans for release dates did not go as planned. As a result, parts of the game called ‘modules’ were released by Cloud Emporium in 2013 so that people can get the opportunity to experience the game first hand.

Star Citizen Careers: Trading, Mining, Repair, Salvage, Bounty Hunting, Medical, Refueling, Racing These are just some of the careers planned in the game and some of them are already in. You can already trade, bounty hunt, refuel and mine both in space and on planets. However, they are still early in the development and not without bugs or balance issues. But there’s the thing – despite the bugs, I still find myself wanting to take my ship out for a spin. The underlying game is just that much fun that you feel compelled to keep soldiering on despite the bugs. But more on bugs later. Find even more information at https://www.mmopixel.com/.